Assignment - DeckofCards
// Fig. 20.10: DeckOfCards.java
// Card shuffling and dealing with collections method shuffle.
import java.util.List;
import java.util.Arrays;
import java.util.Collections;
// class to represent a cards in a deck of cards
class Card
{
public static enum Face { Ace, Deuce, Three, Four, Five, Six,
Seven, Eight, Nine, Ten, Jack, Queen, King };
public static enum Suit { Clubs, Diamonds, Hearts, Spades };
private final Face face; // face of card
private final Suit suit; // suit of card
// two-arment constructor
public Card( Face cardFace, Suit cardSuit )
{
face = cardFace; // initialize face of card
suit = cardSuit; // initialize suit of card
} // end two-argument Card constructor
// return face of the cards
public Face getFace()
{
return face;
} // end method getFace
// return suit of Card
public Suit getSuit()
{
return suit;
} // end method getSuit
// return String representation of Card
public String toString()
{
return String.format( "%s of %s", face, suit );
} // end method toString
} // end class card
// class DeckOfCards declaration
public class DeckOfCards
{
private List< Card > list; // declare List that will store Cards
// set up deck of Cards and shuffle
public DeckOfCards()
{
Card[] deck = new Card[ 52 ];
int count = 0; // number of cards
// populate deck with card objects
for ( Card.Suit suit : Card.Suit.values() )
{
for ( Card.Face face : Card.Face.values() )
{
deck[ count ] = new Card( face, suit );
++count;
} // end for
} // end for
list = Arrays.asList( deck ); // get List
Collections.shuffle( list ); // shuffle deck
} // end DeckOfCards constructor
// output deck
public void printCards()
{
// display 52 cards in two columns
for ( int i = 0; i < list.size(); i++ )
System.out.printf( "%-19s%s", list.get( i ),
( ( i + 1 ) % 4 == 0 ) ? "\n" : "" );
} // end method printCards
public static void main( String[] args )
{
DeckOfCards cards = new DeckOfCards();
cards.printCards();
} // end main
} // end class DeckOfCards
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